The monster population is manageable while still being plentiful, and there are enough side quests and secrets to discover that it feels fairly lived-in. There are still quests and missions, but now the game feels a lot freer.Īnd as open worlds go, this one is pretty well done. Rather than forcing you to play the game in a fairly linear fashion, Toukiden 2 sets the scene - as before, you’re stopping a monster invasion - and then sets you loose to play however you wish. Where the first game was based in a hub world and sent you off to various locations to kill X number of monsters, this time out the game gives you freedom to explore. See, Toukiden 2 gives you a nice, big open world to play in. It’s bigger than the first Toukiden - and, not coincidentally, also a whole lot better. While I can’t/couldn’t begrudge a great game for making an effort to reach a wider audience, it still made that sort-of sequel feel a little insubstantial.Ĭonsequently, you can imagine how happy it makes me to report that Toukiden 2 suffers from no such problems. It was, for all intents and purposes, a remake of the original Toukiden, with the only real difference that the game was released on both the PS4 and the Vita, rather than just the Vita. As much as I enjoyed Toukiden Kiwami, I never really got the point of it.
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